![]() That’s not the case for stronger rifles and pistols. They’re easy to find for most of the lower-tier weapons. The Tinker’s workbench is needed to craft ammo which… I mean, who doesn’t want more ammo? Not that Fallout 76 is stingy on bullets. Now comes the tinker and chem workbenches. They’re most beneficial early on, though. These workbenches will keep you going well into the late-game. A quick repair will get it back in working shape. A broken gun is a paper weight, taking up precious space in your inventory. That said, the real reason you want these two workbenches is because they allow you to repair equipment. Being able to craft new gear is nice finding new schematics is always exciting. Unless it’s boiled before consumption, drinking water from the local river leads to radiation poisoning. The same goes for water and other liquids. It’ll result in random diseases or infections like dysentery. Eating that meant raw is downright foolish. Eating meat from the surrounding wildlife is dangerous as is. The cooking station is super important, for instance, as it allows you to cook much-needed food and boil water. No worries! Their services are beneficial for large portions of the early game. ![]() Because you’re just starting out, the first three will probably be the only stations you can craft for a while. You should build a cooking station, followed by the weapons, armor, tinker, and chem workbenches. Items are also accessible from the main C.A.M.P. Once constructed, you can access any items there from any other stash in the world. Not only do you have to go back and retrieve your goodies, and possibly run into what killed you in the first place, you also have to contend with other players looking for a random bag of loot. Getting killed while carrying a large amount junk is the worst. Considering that these items are necessary for crafting, modifying or repairing items, and so on, you want to have a secure place to store them. These containers are the only means of safeguarding junk found out in the wastes. The first thing to build in any camp is a stash box. Pull up the Pip-boy and select “place C.A.M.P.” to see. You’ll know if the place is inhabitable by the C.A.M.P. ![]() Consider colonizing a zone with an easy, repeatable public event to stock up on experience points and loot, too. That will give you a good quick travel spot between quests. You should, however, set up somewhat close to major areas. The game won’t allow you to camp too close to anything else. Once that’s done, you need a decent place to set up-typically far away from landmarks and other settlements. structures and items, along with a decent amount of junk. At least finish the quest called “Tentative Plans.” It awards the plans needed to construct basic C.A.M.P. The good news is that it doesn’t take much know-how to start off on solid ground.įirst, I recommend completing the early tutorial-like missions. This might seem like a daunting task at first-especially if you never fooled around with the base building mechanics of Fallout 4. Basically, building and maintaining a C.A.M.P. They even make a handy a fast travel location. Not only do they allow to store junk and craft items, they also provide food and water purification. While there are giant bugs and monsters roaming about, the biggest concern for newly emerged vault dwellers is how to set up a proper camp.Ĭamps (or rather, C.A.M.P.’s) are great assets in Fallout 76. Not all of these issues are created equal, though. ![]() Enemies are everywhere, large areas of land are soaked with radiation, and there isn’t much clean water. I’ve yet to visit any other states since the nukes fell. Life in Fallout 76 has been rough these past few days-at least that little slice called West Virginia. ![]()
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